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Marked for death shout
Marked for death shout








Or if you use Marked for Death on townspeople, guards that respawn will respawn with negative armor, and essential characters will be kneeling with one hit.ĭrain Vitality is more noticeable on the player character. For example if you go to a dragon lair, use Marked for Death many times on them, kill the dragon and come back after about a couple in-game weeks, you can one-shot the dragon if you used the shout enough. It’s arguably the strongest shout in the game because the armor reduction never wears off, even if the enemy you used it on respawns. Deadeye's Mark has been added to the game.Marked for Death is overpowered (if you use physical damage) and have lots of shout cooldown reduction.Increased the mark duration from 25 seconds to 30 seconds.Reduced the recharge from 30 seconds to 25 seconds.This skill no longer drains malice when marking the same target again.Malice no longer increases damage to the player's marked target.These gains can only occur once per skill use.Instead, 1 malice is gained whenever the player hits their marked target with a skill that has an initiative cost, and they can gain an additional 1 malice if that skill critically hits.Deadeye's Mark cannot be activated without a target.Any related traits which affect Steal also affect Deadeye's Mark, as it replaces and inherits from it.Your character will occasionally shout the line: "Contract complete".Your current stolen skill will be removed.Your character will occasionally shout out one of the following lines upon using this skill: "Target's marked" "You're in my sights" "Contract accepted".Cannot grant boons to the same ally more than once per activation. Fire for Effect - Hitting your marked target with a stolen skill grants boons to allies around your mark and to allies around you.Your power and precision are increased while under this effect. Be Quick or Be Killed - Gain quickness when marking a foe.Iron Sight - Strike damage dealt to your marked target is increased, and strike damage taken from your marked target is reduced.Gain regeneration when this recharge occurs. Renewing Gaze - Deadeye's Mark recharges if your mark is defeated.

marked for death shout

  • One in the Chamber - When you cast a cantrip, gain a random new stolen skill.
  • Collateral Damage - Trigger Burst of Shadows at your target's location if it dies while marked.
  • Malicious Intent - Marking a target or striking your mark with a stealth attack will immediately grant malice.
  • Stealth attacks consume malice for bonus effects.
  • Deadeye's Gaze - Steal is replaced with Deadeye's Mark, which unlocks new Stolen skills and malice generation.
  • Deadly Ambush - Stealing also applies bleeding.
  • Sleight of Hand - Stealing also dazes the target.
  • Lead Attacks - Increases all damage dealt per initiative spent.
  • You rip boons from your target and grant them to nearby allies.
  • Bountiful Theft - Stealing grants you and all nearby allies vigor.
  • Thrill of the Crime - When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
  • Kleptomaniac - Stealing gives you initiative.
  • Hidden Thief - Stealing grants you stealth.
  • Does not affect inactive sequence skills. Goes on cooldown regardless of whether a utility skill is recharged. Recharge one random equipped utility skill when you steal.
  • Improvisation - Use stolen skills twice.
  • Gain might when you hit with a stealth attack.
  • Even the Odds - Apply vulnerability when you steal.
  • This attack cannot critically hit enemies.
  • Mug - Deal damage and gain life when stealing.
  • While in the downed state, your attacks apply poison.
  • Serpent's Touch - Stealing inflicts poison.
  • Gain stealth if malice is at or above the threshold. Heal yourself and bleed your marked target. Gain quickness and slow your marked target. Gain superspeed and immobilize your marked target. Gain protection and inflict vulnerability on your marked target. Gain might and weaken your marked target.

    marked for death shout

    Gain resistance and inflict torment on your marked target. Gain aegis and poison your marked target.

  • Fire for Effect will grant 8 Might and Fury around the Deadeye and the mark if the stolen skill hits.
  • One in the Chamber will randomize and refresh the stolen skill after using a cantrip.
  • marked for death shout marked for death shout

    Each stolen skill will grant 3 seconds of stealth if used with 5 or more malice.Stolen skills Primary article: Stolen skill










    Marked for death shout