
Or if you use Marked for Death on townspeople, guards that respawn will respawn with negative armor, and essential characters will be kneeling with one hit.ĭrain Vitality is more noticeable on the player character. For example if you go to a dragon lair, use Marked for Death many times on them, kill the dragon and come back after about a couple in-game weeks, you can one-shot the dragon if you used the shout enough. It’s arguably the strongest shout in the game because the armor reduction never wears off, even if the enemy you used it on respawns. Deadeye's Mark has been added to the game.Marked for Death is overpowered (if you use physical damage) and have lots of shout cooldown reduction.Increased the mark duration from 25 seconds to 30 seconds.Reduced the recharge from 30 seconds to 25 seconds.This skill no longer drains malice when marking the same target again.Malice no longer increases damage to the player's marked target.These gains can only occur once per skill use.Instead, 1 malice is gained whenever the player hits their marked target with a skill that has an initiative cost, and they can gain an additional 1 malice if that skill critically hits.Deadeye's Mark cannot be activated without a target.Any related traits which affect Steal also affect Deadeye's Mark, as it replaces and inherits from it.Your character will occasionally shout the line: "Contract complete".Your current stolen skill will be removed.Your character will occasionally shout out one of the following lines upon using this skill: "Target's marked" "You're in my sights" "Contract accepted".Cannot grant boons to the same ally more than once per activation. Fire for Effect - Hitting your marked target with a stolen skill grants boons to allies around your mark and to allies around you.Your power and precision are increased while under this effect. Be Quick or Be Killed - Gain quickness when marking a foe.Iron Sight - Strike damage dealt to your marked target is increased, and strike damage taken from your marked target is reduced.Gain regeneration when this recharge occurs. Renewing Gaze - Deadeye's Mark recharges if your mark is defeated.


Gain resistance and inflict torment on your marked target. Gain aegis and poison your marked target.


Each stolen skill will grant 3 seconds of stealth if used with 5 or more malice.Stolen skills Primary article: Stolen skill
